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“Old
McDonald's had a brand...”
The
world's biggest fast-food chain trains customers in its own image –
but we don't have to be part of its assembly line.
McDonald's
is one of the largest global mass consumption brands, straddling the
world like a ravenous colossus. With a presence in 119 countries,
over 30,000 restaurants and 48 million customers daily (2005 data),
it is the world's largest fast food chain.
What
is it that McDonald's sell? At first sight, the question may seem
foolish, as McDonald's is synonymous with hamburgers. But that is
not how the brand sells itself, or how it wishes to be portrayed. Since
the 1950s, Ray Croc – the great disseminator of the
McDonald's brand – insisted that he was not in the hamburger
business, but in show business. McDonald's sell not only bread but
circus, too, which makes it an outstanding paradigm of what has been
called the “image society”.
The
early McDonald's: the pursuit of fun
McDonald's
started as a small drive-in in California in the late 1930s, when
mass production began with Henry Ford and his Model T and movies were
becoming an industry. The appearance of drive-ins brought promise to
the business of serving consumers inside their cars. The McDonald
brothers (the original owners prior to purchase by Ray Croc) decided
in the late 1940s to renovate their drive-in and turn it into a fast
food restaurant. Their innovations included replacing all utensils
with disposable wrappings; doing away with waiter service –
customers would have to leave their cars and order at the counter; and
a new way of making and delivering sandwiches: the menu was
reformulated and reduced and orders prepared as if on an assembly
line.
To
encourage the public to identify with their business, the McDonald
brothers developed the company's first branded character, a cartoon
chef called Speedee. They figured that service speed would be
appreciated by customers, as would predictability of product.
In
the 1960s the association of brand image, brand character and
entertainment was achieved through the creation of clown Ronald
McDonald. There was also an architecture and design mix that matched
the goal of selling fun. According to his “biography”, provided
by the company, Ronald is a smart, sensitive clown who loves
hamburgers, fun and children. Ronald McDonald is a superstar, the
company's official speaker for children, and became the world's most
publicised clown.
Children's
pester power was enlisted to boost sales. “Ask Mummy and Daddy to
take you to McDonald's.” But the clown's tone was always happy,
innocent and sincere, matching his appearance. His look was dictated
by McDonald's products. His hat was a tray with a styrofoam
hamburger, a bag of French fries and a milk shake. His shoes were
shaped like buns and his nose was a cup. He wore a styrofoam belt
from which he would magically pull hamburgers.
Ronald
McDonald appeared within a culture that was already in process of
being branded by consumerism and at a time when television was
becoming ever more popular. Mass culture was, and still is,
attempting to fill the leisure time of workers with the commodities
of the Industrial Revolution and beyond: consumer goods and services
of all kinds. The activities of production and promotion are done
by workers who then wear their other hat as consumers: only a
relative few big owners can stand outside and control this duality,
making sure they are the people with real privileges and benefits.
McDonaldisation
as part of globalisation
Globalisation
is a complex of inter-related processes which have in common the
basic idea that relationships and organisations have spread
increasingly around the world. Its key components are the
destruction of distance barriers, the stretching of relationships
beyond national boundaries, a growing awareness of the world as a
whole, and an increasing inter-dependence between different parts of
the globe.
The
world is becoming a singular domesticated space, a place where
everyone is in process of becoming assimilated into a common culture
– a dominant capitalist culture. The success of fast-food
franchises such as McDonald's is a case in point. Ritzer, in his
2001 book The McDonaldization of Society, argues that this is
a process to be found not only in food but also in car maintenance,
education, child care, supermarkets, cinemas, theme parks, and so on.
McDonaldisation represents not just food but also a cultural
message. The burger is not only consumed physically but also as an
image and an icon of a particular way of life – capitalist way of
life. Extravagant claims are made for the “freedom” of personal
choice, but this is increasingly being governed and determined by
market forces.
Brands
and images in socialism?
Nineteenth-century
socialists like Marx and Morris didn't have to worry about things
like brands and images. There weren't any. Perhaps that last
statement is a bit too sweeping. There were probably some early
indications of how capitalism would develop from its primarily goods
stage to its increasingly services stage (the Great Exhibition of
1851? Barnum and Bailey?).
Then
and now it basically was and is the same system – private or state
ownership, class division into workers and capitalists, access
according to monetary demand. But the emphases have changed over
time, especially in what has become known as the First World. It is
not that food, clothing and shelter have stopped being marketed. They
haven't. It is not that industries and places of work like
factories, offices, mines and railways have disappeared. Generally
speaking, they haven't. But today, much more than in the past,
“intangibles” have been pushed to the front of the market.
Appearances,
brands, celebrity, many things to do with computers, entertainment,
experiences, fantasies, fashion, icons, illusions, images,
lifestyles, mass markets, niche markets, planned obsolescence, retail
therapy, show business, simulations, spectacle, virtual reality,
waste – all are on the march, even though not everyone is in step. To
say that shopping is not what it was is no mere expression of
nostalgia – it is to recognise that the dominant capitalist culture
has changed for many people the buying of things into a
socially-produced and market-promoted but self-administered drug –
from “don't really need” to “must have”.
The
future shape of socialism is more likely to be influenced by its
replacing and converting the later than the earlier forms of
capitalism. No one will buy or sell brands, images and suchlike. But
does that mean there will be no use for them and therefore no
need of them? We can, of course, simply say that the people at the
time will decide. But we can be a bit more imaginative, and discuss,
admittedly in a very tentative way, plans for a socialist future.
It
seems safe to say that brands like McDonald's won't have a brilliant
future. Perhaps there will be living museums in which “customers”
will stand in line to place their orders for hamburgers and volunteer
“staff” will experience for a short while what a McJob was like. Not to
everyone's taste, but maybe fun for some, especially children.
There
is a better case for the survival – even development – of images
in socialism. Take travel, for example. Today the market for mass
tourism is being promoted furiously and satisfied recklessly. But it
is clear that this trend can't go on. The six and a half billion
world's population – let alone the 9 billion expected by 2050 -
won't all be able to travel at First World frequencies and distances.
Image
– the experience of being there but not the reality – may come to
the rescue. “Walking around” an art museum or suchlike is not
physically limited. Feeling what it's like to skim over a mountain
top is potentially open to everyone. Here we are in the exciting but
sometimes scary territory of technology. Bearing in mind the
unforeseen inventions of the last 50 years, who knows what the next
50 years will bring? The greatest challenge to be met is how to get
from the capitalist world to the socialist world.
STAN
PARKER
Note:
some material in this article is taken or adapted from Isleide A.
Fontenelle, Fantasy sandwiches: image as value in the McDonald's
case, World Leisure Journal, 1, 2007.
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